1a: Get Unity; Get Started1b: Add a Character1c: An Introduction to Scripting in C#1d: Uniform Motion in Any Direction1e: Move To a User-Clicked Location1f: Background and Falling Rocks |
I currently use a PC (not a MAC), so these lessons illustrate what Windows users see and do.
My Unity lessons will work best for linear learners:
The lessons are written for those with no prior game development experience
and no object-oriented programming experience.
My husband Ray is a
computer guru, with over 40 years as a computer professional.
As you go through this lesson, you should make it your own.
This first game categorizes between two types of objects. EXAMPLES:
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Start()
and Update()
In Actionx += stuff
Coding Shorthandtransform.position
float
Vector3
new
Operator; Constructorstransform.position
Time.deltaTime